For my own reference (and for other player's), Kravitz has a number of abilities he can use in Lifeaftr. It should be noted this INCLUDES his current nerfs and will update should he gain other abilities; his canon spread can be found on his application. That said, his current magic is:
Rifts: Utilizing his scythe, Kravitz can cut rifts in the air in space and time to step between different areas. He can only teleport within line of sight, so he must be able to see his destination, though the connection will happen instantaneously. He can bring objects or people with him, toss objects through, and he can control the size of the rifts and close them at will. Their size is limited to what he can open in a single swipe of his scythe, and the rift will close immediately after he has traveled through it. If he brings others with him, every additional passenger will cost as much energy as if he took that number of trips himself.
Summoning: Kravitz is able to summon his scythe, his tome of undead knowledge, quills, and his raven feathers to him at any time. However, unlike in canon where these items are hidden in another dimension, they physically exist on the island. He can also dispel all of this at will to send them back.
Knowledge: Kravitz has a tome of undead, which allows him to gain knowledge on current contracts available from the Raven Queen, as well as a person in question's death status- if they have died before, and if so, how many times. He can also innately tell when something in the vicinity is undead, even if it isn't visibly so (though he has been shown he is unable to pinpoint the exact location of the undead thing with this sense). It isn't foolproof, and can also register for lower levels of necromantic activity (such as curses).
Magic and other spellcasting: D&D wise, Kravitz is likely classed as a warlock, and through his pact with the Raven Queen gets access to a couple of abilities that closely resemble established spells.For simplicity, I'm going to class them using these rules and depictions. The most notable of these are:
Rifts: Utilizing his scythe, Kravitz can cut rifts in the air in space and time to step between different areas. He can only teleport within line of sight, so he must be able to see his destination, though the connection will happen instantaneously. He can bring objects or people with him, toss objects through, and he can control the size of the rifts and close them at will. Their size is limited to what he can open in a single swipe of his scythe, and the rift will close immediately after he has traveled through it. If he brings others with him, every additional passenger will cost as much energy as if he took that number of trips himself.
Summoning: Kravitz is able to summon his scythe, his tome of undead knowledge, quills, and his raven feathers to him at any time. However, unlike in canon where these items are hidden in another dimension, they physically exist on the island. He can also dispel all of this at will to send them back.
Knowledge: Kravitz has a tome of undead, which allows him to gain knowledge on current contracts available from the Raven Queen, as well as a person in question's death status- if they have died before, and if so, how many times. He can also innately tell when something in the vicinity is undead, even if it isn't visibly so (though he has been shown he is unable to pinpoint the exact location of the undead thing with this sense). It isn't foolproof, and can also register for lower levels of necromantic activity (such as curses).
Magic and other spellcasting: D&D wise, Kravitz is likely classed as a warlock, and through his pact with the Raven Queen gets access to a couple of abilities that closely resemble established spells.For simplicity, I'm going to class them using these rules and depictions. The most notable of these are:
- Awakened Mind: As detailed in the D&D 5e rulebook: "Your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language."
- Darkvision: Kravitz can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can’t discern color in darkness, only shades of gray.
- Telekinesis: Kravitz is shown to be able to manipulate objects without needing to hold them; because of the limited amount of times we've seen it used in canon, it's most likely there isn't a restriction on what this can be used on. As far as durations of the spell, he has a limit of 1,000 pounds and a range of 30 feet. The higher the weight he attempts to use it on, the harder it will be and the more it will tire him out. Additionally, it is harder to keep his grip if the item is struggling/being moved, or if he is attacked or loses his concentration.